﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameLib1
{
    class EnemyEntity : GameObject
    {
        public enum TYPE
        {
            TOWER,
            BASE,
        }

        public EnemyEntity( Vector2 pos, TYPE type ) : base( pos, type==TYPE.TOWER? "tower" : "base" ) 
        {
        }

        public void Update(float dt)
        {

            base.Update(dt);
        }
    }
}
